Taking a break from making pewpews and trying my hand at making an environment. It's mainly going to be a diorama piece, but I'm also going to try and use it to learn a bit more about UDK too along the way. 'Blocking' out the shapes and adding clutter, blender cycles render. Oil filters (2k texture for the solo shot, just…
hi, i made a series of mudbox tutorials, covering techniques for sculpting prop/environment stuff. to spread the word, i also post them here. i think they are mostly useful to beginners or intermediate users. the techniques applied there, can easily be transferred to zbrush also. Mudbox techniques for props #1 - Wood…
Looking for a Concept Artist with experience in stylized Environments and Characters. Very early stage, just looking to establish mood and tone. Quick paintings to give impression and feel. Looking to get around a dozen or so. - Stylized Humans - Mech/Robots - Landscapes Let me know your rate, willing to pay fixed price…
Hey everyone! After finishing up my last project I finally got around to redesigning my site and wanted to share it with everyone. Hopefully it's more streamlined and easier to navigate than my last design :) I'm also looking for work, so if someone has an environment opening(paid work only and preferably full-time), I'd…
Hey I'm Zach. Looking for work doing prop design/art and environment design/art. I have experience with game development as well. Looking to dip my toes into the freelancing world. You can find my portfolio at: zachagreg.com If you think I would be match for your project you reach me via email at zachagreg@gmail.com or a…
Hi Are you still looking for Environment Modeler? My name is Ashish. Am a Sr. Environment Modeler. I have mailed you my CV, Demo link is also included. Please reply if still looking for. Thanks & Regards, Ashish
The MOST ACCURATE references for environments? As in made-up environments? I'm not too sure if you'll find that sorta stuff... architecture/building plans? I'm sure you can find those... but to be honest you need to be able to look at a piece of concept and work out how it should be in 3D space anyway. Here's a place for…
Cool modern retro piece very unreal1 1998-ish. Hopefully you where going for modern retro? If not, so much needs work I'm not sure where to start. Before we can talk about props or the lighting, or the materials, we need to have a long chat about what makes an environment an environment. It starts with you digging through…
Hello, fellow creative minds. I am a student studying to do 3D environment design in videogames and fairly new here. Currently, I have 8 months left until I graduate and want to finally push for my student demo reel projects. I currently am working on three underground subway system concepts that will soon be complete. My…
Hi all! I'm looking for work as a 3D Environment/Prop artist. I'm experienced predominantly with hard surface models from high poly to game ready assets. Portfolio: www.chris-barnes.com Linkedin: http://www.linkedin.com/in/chrisbarnes3d Email: chris.s.barnes(at)live.co.uk Thanks, Chris Some examples of my work