To duplicate a part of a mesh you can select the faces the Mesh Menu > Extract. Another option is to select the faces then from the Edit Mesh Menu> Duplicate Face. Your scene looks really good so far from a novices point of view, especially since you only have that one pic to reference from. Keep up the good work and don't…
nice start on the texture, his face seems a little squished in the center (like shrunk into the middle of his face or something) and he has some odd wavyness in his forehead. I would have mentioned earlier but it didn't stand out until you put up the textured shot. maybe if you extend his eyebrows a little bit it would…
yeah, sorry if i come across as lazy, i did check the wiki etc, but what it means doesnt make any sense. Face weighted normals Face weighted normals (FWN) is a technique to improve shading for 3d models. Shading can be improved by adding bevels and altering the vertex normals to be perpendicular on the larger flat…
Hello all, I am currently working on the final part of my degree and in an effort to push my learning curve further before I finish my work I thought I would keep a thread on here to show what I am doing and get some feed back for improvements and the alike. So what am I doing (or at least attempting to do)? - My aim for…
Hello. I have a very, very important question. I have tried many times to make a facial rig and make him a skin.
As a result, all the shit is constantly obtained and I do not understand what I am doing wrong. Please help solve the issue because for me this question is critical, and the closest friends and google do not…
Hello Polycount! This is my first post. Nice to meet you guys! I'm doing my final year of a Bachelor in Character Animation at Teesside Uni in England. Originally from Norway though:) I'd like to start by posting something I did last night. For my final year project I want to make some game characters, and I wanted to see…
Hola! I've started working on a new character by the artist Shen YH. I've always liked Shen's work so i'm really happy he has lent out his elf baby to me. The challenges for this project are the very clean and sharp visuals of his clothing, the intricate metal design and the fact that i have never made a male character…
Just a guess, but the third draw is to actually draw the yellow glow. The first two draws are just there to make the stencil in which to draw stuff. Meaning: 1. Draw the inside-facing sphere with an inverted depth-sorting ( greater ), meaning: draw the fragments only if they ARE HIDDEN by other geometry. The effective…
Which means you don't need an enormous map per face to reach that resolution, you can re-use your tiling maps on every faces, don't have to sculpt/bake the details every time... in exchange for a more complex shader (so computing time). Well it's a fine workflow if you have to produce several highly detailed faces (or any…