i think CAT is the way to go, it's a former SoftImage Plugin for 3DsMax and it has all the features you want to have and I know that at least some studios are using it. http://www.softimage.com/products/cat/
I used a pirated version of 3dsmax 4 back in the days. It crashed so often. It wouldn't be worth a penny but I was happy with it. If you start to make money with it. Start buying it! Thats my opinion.
Developed by Cuneyt Ozdas, sold by Digimation for the way-overpriced $249 (and no longer supported!) http://www.cuneytozdas.com/software/3dsmax/#QuickDirt This method is free. http://wiki.polycount.com/AmbientOcclusionVertexColor More here. http://wiki.polycount.com/AmbientOcclusionMap
So I went from a dual screen to a single screen setup while Im out of town. There are some things like the layer manager and graph editor that are off screen now in 3dsmax because of this. Is there anyway to get to them without reinstalling?
Hi all, Just finished rendering some vis of an electric guitar. High poly model made in 3DsMax, I also added some wear & tear, also done in Max. Hope you like it.
Hello everyone. I am making a Taurus PT1911 for school, and since my teacher advised to post it here for feedback, I decided to do it. This is the first time I'm making a gun. It's 3.332 triangles. Wireframe in 3dsmax: Low poly with normal map in UDK:
Hello, Is there a way to disable the backface of mesh to cast shadow ? Basically i need this for the floating geometry not to cast shadows and ao in my hipoly renders. (I want them to render like in viewport) Im using 3dsmax and MentalRay. Thanks.
Hi everyone, I've been working on this binoculars telescope prop and was hoping to get some feedback :) Textured with photoshop/substance painter and modeled in 3dsmax. Screenshots were made in unreal but I've been having some trouble getting the lighting right :/ model
Small video and illustration which I did the last 3.5 months Zbrush, 3dsmax (corona render, scanline), Mari, Photoshop, Crazybump, After Effects, Premiere Pro [ame=" https://www.youtube.com/watch?v=bJv92ShjQfk"]MAIN VIDEO[/ame] and making of
Hello everyone This is a Game Character, little homage to Blade Runner movie,and CyberPunk style. Made in 3Dsmax for base mesh and low-poly msh, Zbrush for Sculpt Hi-poly, Substance painter and designer, photoshop, for texture and shaders rendered in Marmoset Toolbag 3