@Stertman That looks really cool! However, it looks a bit odd with the scratch on the helmet continuing into the holes, but maybe that's something you're planning on fixing while doing the texture. Still trying to get a hang of this whole high poly business. A little bit more satisfied with how this one came out, and I…
Ello ello, Has anyone ever used CAT and just as you're editing the vertices while skinning, the program crashes every time? I know CAT has a reputation for being... special... but, previous to this, I've never had an issue and I've spent considerable time sizing it to my character. So I'm a bit reluctant to just throw it…
Wow - thank you so much everyone! I do not think I have ever had so many relevant posts so quickly before. I agree with the comments about it looking like the lowpoly is intersecting, or blocking the light from the highpoly, but unfortunately turning off cast shadows does not seem to fix the problem. I also tried making…
I just finished skin weighting a female charcater with long hair falling on her shoulders and face for game engine pruposes this had to be a conitguos mesh, so the hair was not a seperate mesh. It was very hard to skin to the hair bones without accidentally grabbing verts form the shoulders/back/neck/face I tried using an…
Hi I've modelled the following ring model in Rhino. I'm going to add some details using ZBrush 4R8. So I exported my nurb model as OBJ file with high amount of polygones. Then I imported it in ZBrush 4R8. Because of nature of Rhino's exported files, direct sculpting messes up the mesh so I have to dynamesh it before. But…
Some minor things I have noticed while using toolbag3. For some reason you can't specify if you want a wireframe on individual meshes. I mean I could put a shadow catcher under it, but just something I noticed. Also for rendering out screenshots. I do find it annoying that renders are not tied to the saved file. Yes, you…
I am hoping to get some feedback from anyone here with some experience in 2d animation. I have been wondering about what is the best method to maintain consistency when animating a character in 2d animation especially making sure ur character remains consistency in appearance and volume from frame to frame and there are no…
This week, I completed the blockout of the model, establishing the overall shape and proportions. I am now focused on refining the high-poly version while simultaneously developing the low-poly model and working on the UVs to prepare for the next stages of production.
I'm sorry, but your answer could not be correct as typed. Please try your point again. In a slightly more serious response, that word hasn't severed from its origin yet. You can hang on to it while the sociolinguistic reality catches up if you'd like, but on the whole it makes people think of real pimps as well as…
Hi! You guys probably are sick of hearing me talk about my video game cover band, Kirby's Dream Band..But we just released our first full length and it's totally free! I listen to VGMusic a ton while a work...It motivates me. I hope this helps motivate you guys and remember when times were easier and video game music…