Today I opened the substance painter and I noticed that anything from tab 'shelf' automatically load with substance painter. The items are still in the folder, but some items I can't put manually in substance painter, like material. I don't know what I'm doing wrong, three weeks ago everything was normal. I use Windows…
Hi, I'm thinking about buying substance designer in the future. I'm thinking along the lines of using it within an UE4 project. UE4 having it's own material system, makes me unsure of whether or not Substance Designer is worth it; however, I have heard that it may improve performance, in terms of reducing the gpu or cpu…
Hey everyone, I noticed that a lot of (paid?) nodes that used to be available on old substance share and get mentioned in articles about Designer or shipped as dependencies with .sbs files are rather hard to find nowadays. Some of them migrated to artstation and gumroad - but a few of them I am still unable to track down.…
Hi all, Here's my substance-folio, I'll only bother posting the "good" stuff here. For this not to get spammy (since the breakdowns are videos), you can find them in the artstation page for each material. Some i've already added on Substance share too. Here's the first batch, more to come Stone…
I just tested out both your method + skewmesh on my new rifle. While I was extremely excited about this, I think skewmesh is a better method for complex shapes. I had some problems when it came to the exception you talked about near the end of the video. I have a few areas like that on the weapon and I'd rather just do…
Hey beautiful people of the internet, Ive been searching for the best inexpensive texturing software for videogames and have narrowed it down to quixel and substance. I have a very good understand of quixel, but I understand its extremely buggy and thought I'd check into SD as an alt. The problem is, I don't know anything…
Hey, Today I bought the Substance indie package from Steam and have spent the day trying to wrap my head around the various pieces of software. Currently feel like I've just been banging my head against a wall and wasted a lot of money. I've managed to put together an incredibly basic multimaterial in SD and publish it in…
Hello dear community, today, I started with my first model for Substance Painter to get my training going. I'm just at the beginning of my journey. After I exported my mesh in the high and low poly variant, I imported it into Substance Painter to play around with my texture. After importing, first I got artifacts and…
This is what I do. Everyone has their own process. CHARACTER or complicated model: model (Blender): If you are going to be doing the tex work in substance then there is no real reason to start in Blender. For the base figure you can choose zspheres or dynamesh. sculpt / detail: Once you have a good base mesh unify it in…
Sure! It would probably help to learn about Inheritance: https://helpx.adobe.com/substance-3d-designer/substance-compositing-graphs/inheritance-in-substance-compositing-graphs.html#troubleshooting