Hi folks. I've been testing some shaders in MB when it comes to surface evaluation, but cannot find one that satisfies me, especially litSpheres. While they look good it is often hard to tell what exactly are you sculpting... Anyway, if you have anything to share with me I'd be thankful :) .
You're correct. Settings from the render panel are used when baking. Sample quality values will be the same but that doesn't necessarily guarantee identical results. I'm not a developer so I don't know what's going on under the hood or if there's any limitations on how baking is handled. What I do know is that there's a…
Hey guys, Pretty new to this and not exactly sure what to call what im looking for exactly, but I'm working on a short film and would like to try and create something similar to this I've got Vray, but im just not too sure how to go about creating a shader that has texture and transparency. Does anyone have any articles or…
Thank you all for sharing your thoughts! I'm surprised that there doesn't seem to be just one term for this concept of maps. Different material properties having different names in different engines makes sense though since the complexity of "recreating nature" makes for many ways of going about it.. Looks like we have:…
Hey guys, red ape studio have paid short-term Unity shader artist/programmer work available. If you or anyone you know is passionate and experienced with shader coding, unity and wants the opportunity for future work, message me with your portfolio and some info about your experience. LinkedIn profiles are welcome. You'll…
I have been hearing a lot about the hlsl shaders been used for viewport 2.0 display.Why are they being used rather than the normal shaders in Maya.I am also curious whether Maya's viewport supports glsl? Also the dx11 shader for Maya 2013.5,can it work with Maya 2013?I am using a geoforce 9500 gt card(dx9) so I am guessing…
Hello I am making a gun for my game, but it's impossible to perforate holes in a cylinder, without destroying the shading, so I have to make It High poly. But the polycount is too high, and I'm getting to think if I retopologize it for a low-poly with weird faces for the perforated ovals. Does baking it in Substance…
Hey all - Having some weird shading issues in UE4, hoping someone can shed some light. My mesh is an FBX from Maya with the correct smoothing groups. I textured everything using Substance Designer/Painter and it looks fine. Brought into Marmoset to do some tests and it looks fine as well. But when I bring into UE4, there's…
Hi Polycount! Long time lurker here, first time posting. I finally landed my first job in the game industry about 8 months ago(!!!) as a 3D artist, it's been awesome and I really owe this community a big thanks for all the wisdom, laughs and inspiration it has given me over the years. So, thank you Polycounters! But I've…
I looove the stylized scene. I especially like how the colors of the different areas gradually blend into each other. It's very saturated and colorful but not too overwhelming. Do you mind sharing some info how how you achieved the shader? What is the shader effecting in the scene? I see that there's some toon shading…