I have had an issue in my scene where a mr Sky Portal at my window is rendering as black and hiding my environment: and if I shift it back, you can see the environment fine, it's only the Sky Portal blocking it: The Sky Portal's 'Visible To Render' box is unchecked and the transparency is white. I have no glass (removed it…
I have had an issue in my scene where a mr Sky Portal at my window is rendering as black and hiding my environment: and if I shift it back, you can see the environment fine, it's only the Sky Portal blocking it: The Sky Portal's 'Visible To Render' box is unchecked and the transparency is white. I have no glass (removed it…
I have had an issue in my scene where a mr Sky Portal at my window is rendering as black and hiding my environment: and if I shift it back, you can see the environment fine, it's only the Sky Portal blocking it: The Sky Portal's 'Visible To Render' box is unchecked and the transparency is white. I have no glass (removed it…
Thanks! To be totally honest, my plans for it are pretty open ended at this point - at least in the long term. Since you mentioned Marmoset, I don't really want to compete with standalone tools like that because I often find them quite cumbersome for quick iterative tasks. My main issue with bakers like Marmoset,…
I really do appreciate the direct feedback from everyone. There’s a lot in here that’s useful, even if some of it is coming in a bit hot. A few clarifications and a couple things I clearly need to improve. This is a not-for-profit endeavor that started out as a discussion with other design professionals and when I found…
I have had an issue in my scene where a mr Sky Portal at my window is rendering as black and hiding my environment: and if I shift it back, you can see the environment fine, it's only the Sky Portal blocking it: The Sky Portal's 'Visible To Render' box is unchecked and the transparency is white. I have no glass (removed it…
Hi. As the title says, I've run into a problem with the hit only matching material ids feature. I used this function many times, but this is the first time when I got this error. I get many ray misses when this feature is enabled. It is baking everything fine, when its disabled. But since I have many pieces close to each…
Oh also, this thread is gold: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1
Not sure if you have read this story or not, Its been on local news here in Dallas talking about it and world news as well, I know my virus scanner nod32 has a removal tool out for the virus i on there site, Saw CBS 60 mins talking about it posted in the news link,…