Hi. As the title says, I've run into a problem with the hit only matching material ids feature. I used this function many times, but this is the first time when I got this error. I get many ray misses when this feature is enabled. It is baking everything fine, when its disabled. But since I have many pieces close to each other (and I don't like to use exploded baking) I need to use it. Anyone met with this issue? How could I solve it?
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