Team name: Sunstar Productions (Not registered) Project name: 'Project Conqueror' (Name not final) Brief description: It's a 3D sidescroller shooter/platformer. Sci-Fi in nature. About an alien who crash-lands on a planet, gets her powers stolen by the planet's government, and decides to raise hell (I.E. take down just…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Hi! I'm a 3D Modeler specializing in Low Poly assets and accessories. I just finished these Crystal Turquoise Wings and they are ready for your game. I work fast, keep my models optimized, and I'm looking for freelance opportunities. Here is a preview of my work in the image. * Payment: PayPal (USD) * Contact: Send me a…
If my grandfather hadnt changed his name when he came to the US, my name would be Nicholai Richard Kropentinpentinski (minus the polish characters that arent on my keyboard). Thank god he changed it - I cant even imagine having to develop a signature for that :P -N
Я 3D-художник, ищу работу в сфере 3D-графики. У меня есть некоторый опыт, я работал с командой разработчиков модов Old Realms. The Old Realms — международная команда, разрабатывающая глобальную модификацию, полностью меняющую игру Mount & Blade II: Bannerlord.Вот что я для них сделал:• Создание 3D-моделей различных…
Game art forums happens to have "General Discussion" sections specific for these sort of random topics. Thinking is not illegal yet. The "hypothetical" aspect of this post was based on the facts I got from friends in HR and on some job guidance sites. Stuff like employee swearing at their previous employer on their…
As the title says, after tackling my first tutorial ever on blender over a donut and a mug (I know, classic. ) I decided to just go at creating my first character for an idea I've had for quite some time now. I should probably go back to the tutorials but i always feel i learn better from just watching and tinkering, so i…
Hello everyone, before I start I think it's important to say that english is not my 1st language ( I moved to US 2.5 years go, if it matters to anyone =) ) , so sorry for all of the errors I'm going to make. I saw this (https://www.artstation.com/artwork/bBePd ) concept several days ago and desided to sculpt, while…
Been integrating Meshy and Tripo outputs into UE5 pipelines for a while now and the generation step is no longer the problem — topology and textures come out reasonably usable for props and background assets. The problem is everything between export and the asset actually being in the project correctly. My current manual…