I plan on becoming a level designer, but I am not sure what
should be/ doesn’t need to be in my portfolio. I have several questions: * Does anyone know what my portfolio needs/should
be included? * Is there a list of things that I must show? * How far into the level design process do I need
to showcase? * Do I need to…
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Art above is made by Rysgriffiths on DeviantArt Hey guys Endcar here! As you may have already guessed from the title. I'm working on a medieval setting game level. However it's not just me. You see here at the school I'm currently enrolled in we have a class called "Level Assembly and Lighting" that focus' quite highly on…
What do you find essential in a level editor? The reason I ask is I've never used one, but I need to build one for my 3D engine. It can be basic to start off with, and develop gradually, I just want to know the essentials for making a level. The 3 things that seem essential to me are arranging models, adding 3D sprites…
I have a few questions regarding In-game editors for level design: My goal: Building my portfolio: * publish multiplayer maps and get a solid player-base for my level design portfolio. * Include create breakdowns, descriptions, top-downs of maps, flow, and other info for developing my levels. My plan: * Initially focus and…
Hey all. So I'm working on a project for my level design class. I'm going to use polycount as both a journal (to fulfill my class requirement to have one XP) and as a place to hopefully get some feedback to make this project as good as it can be in the time limit I've got. Here's the full rundown of what's all required and…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Sr. Level Designer to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Sr. Level Designer to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person…
Hey it makes a lot more sense now when the label is actually level design. :) I have some additional comments that might help and they are purely based on how I would review someones portfolio if it landed on my desk. * On the front page you list the following skills: Game Designer, Level Designer, UI Designer and 3D…