Hi, I'm a Digital Art and Entertainment student at Howest in Belgium. We have an assignment to make a a next gen weapon. I chose to make a Sawed-off shotgun based on the "stevens 311 shotgun" model. There is a side view picture of that model included in this post. I finished the first part, the high poly model. I uploaded…
For example changing the color of my selected guides? I know the way with painting a region map and then coloring the guides with that, but is there another way? Just curious it would help me slightly..Thanks anyway!
This was a speed sculpt that turned into a full blown likeness portrait. It was also an opportunity for me to really dive deep into xGen and get some experience making wavy hair, as well as familiarize myself more with Arnold since I mostly work with real-time rendering. https://www.artstation.com/artwork/9Nqo4o
So my new project is something that I've been wanting to do for a fair while now, and that is a head bust of the Kansas City Chiefs Quarterback Patrick Mahomes. So I've spent a fair while attempting to create this head bust in ZBrush. I have made the head bust in ZBrush with his jersey being made in Marvelous Designer and…
Thanks for replying. As far as I know, there’s no hair on the opposite side…? I could be wrong though. The low poly hair cap is certainly only one sided, but would that stop an interactive groom in XGen from generating them through/on the other side?
So I noticed there are softwares like: Face Gen: https://www.youtube.com/watch?v=ZVGn7ljTHmY Crazy Talk https://www.youtube.com/watch?v=CPMkAqoLCAM Are these software used in the cg industry? If no, why is this so? Is this because it wont be seen as original work. In a production environment, this would definitely speed up…
Some updates on the Buffalo/Bison beast creature. The eye colour is adjustable in Substance. The fur was made in part with Xgen (the larger bottom chunk) and Interactive groom, I found that using splines is quicker, but Interactive gave me a lot more hands-on control.
Cassowary assets modeled in Maya & I did some sculpting in Zbrush,Mari for the texturing ,I used software maya Xgen and Fibermesh for groom , Rendered in Arnold also did some wip composting in Nuke & Photoshop. https://www.artstation.com/artwork/QzA5Zr https://www.zbrushcentral.com/t/cassowary/367819
"Now with the Next-Gen systems upon us what gaming innovations would you like to see in the next couple of years? We all know the graphics will be better but with the extra horse power what would you like to see developers do with it?" Realistically for me I would love to see developers make a push towards filling the…
Hey Alemja, nice start with the hair work. I've been eyeing that HairTG tool, what are your thoughts on it? I'm using Xgen to generate textures atm, but it'd be nice to build all the maps at once without the hassle of xgen I'd love to see your diffuse texture sheet! You've got some good break up going on, I believe the…