Hiya I've already created a NPC model, unwrapped it, skinned it, and created a set of animations for it. I thought it was done but my coder massah wants me to add more to the mesh along with a couple of new bones to control it. I just need to add to the mesh, not edit/delete any existing geometry. Is this possible without…
Hi guys! I am currently working on a low poly model in max (first try) and I am about to go over to uvmapping. I've read some stuff about vertex texture baking (or whatever it is properly called :P) and i would like to try that becouse I think it will help me get the lightning right. I've found this tutorial about it here,…
Hello guys, first timer here, pardon me I'm working on unreal 4 now, trying to blend material with vertex color the setup is like unreal help pages using 3 blend layers i have 3 textures on the setup however, every time i paint blue channel on the red(base texture) some of my green channel texture leaking on the edges this…
HELLO BROS Iam sure many of you have found these proplem and dealed wz it but in fact i cant cz i beginner .. so please help when i take my low poly to zbrush and split and merge it it miss up with the vertex order and of couse the uv when i merge it again ...cause once u split it changes the vertex order same as other 3d…
In your height lerp Material Function, plug the Vertex Paint's RGBA (only one of these channel) to Transition Phase. Transition Phase decides which Vertex Paint's RGBA channel will TRANSIT to the next texture. So in your A(V3) and B(V3) will contain your 2 textures. A will have the base texture and B will contain the 2nd…
I've been following this tutorial ( https://www.youtube.com/watch?v=raoeVwv9Q_k&t=8s ) , trying to vertex snap some wall panels. I know that it looks really easy on the video but it takes me at least 10 attempts to be able to snap 2 perpendicular wall pieces together (because they're not simple squares, they also have…
I realise this is going back a few years but just wanted to know if anyone knows where that vertex paint pdf is now. I searched for it but no success. Also any other good vertex painting tutorial links would be great, I've looked around and not found anything comprehensive. Specifically if I have a texture on an object,…
I keep searching high and low and all I can find is transferring color normal maps to an image map in Marmoset. Does Marmoset have a way to transfer the vertex normals from a high mesh to a low mesh's vertex normal map? I don't want to transfer them to an image map if I can help it. I feel like it has to be there…
So I am trying to model some knurling as I learn Maya again. I've noticed a distinction between what I have seen as the functionality of chamfer vertex. When I chamfer my vertex this occurs. What I am expecting to happen is this... I cannot seem to find a setting anywhere about this behavior. I have already reset the tool…
Is there a way to get both mirrored (in Materials Bitmap Coordinates) UVs and vertex color to show up at the same time? Any time I turn on mirror the vertex colors become invisible, but reappear if it's disabled. I'm running Max2012 SP2. Edit: Figured it out; If you turn on "texture display" in an applied VertexPaint…