Since the calendar on the boards doesn't seem to want to work, give it up for the mad codin' man! Happy birthday to the Keg! Happy Birthday, buddy! Hope you have a good one! :D
i have two dual-port u160 scsi controllers in one of my machines. does 80-90 megs/second off a single drive (10 000 rpm), around 150 megs/second sustained off two drives sharing a single bus in software-raid. since i have four of those busses, three of them are raided-together and non-raided drives for backups and one for…
for a costum tool i need to toogle attributes of objects with checkBoxes. If multiple objects are selected i want my checkBoxes to be greyed out, just like in other applications. anybody got a clue how this works in maya/mel?
Urgh this is driving me crazy. So Im outputting my reel from After Effects to quicktime using the Sorensen3 compression ( under recommendation ). It seems to work pretty well and it *seems* to be much better than something like mpeg4. However, at 640x480 resolution a 2 minute movie is coming in at anything from 85 to 120…
how would i go about generating a array of view layers, that all have a certain prefix in MEL. trying to modify a script that exports the contents of my view layers to separate files, to only work on layers that are prefixed with "XN".
A few images of the new MAG-7 skin I made are in the post above but if you want to see more of the screenshots in game, go to the Steam Workshop link right here:- http://steamcommunity.com/sharedfiles/filedetails/?id=752063257
Hi, I'm making game character and this is high poly in progress (in zbrush). Low poly should have max 3000 vertex. Character will be textured, rigged and animated. For now, every part is separate subtool. I'm not sure which parts should be merged into one mesh. Before, I made another character and my workflow was like:…