Working on a pitch project for a new game involving a high-profile person. Hiring a contractor to create a set of forest-themed tilesets (2048x2048) as well as a parallax background image (3 sets of 1080p images) for it. I need extremely high quality, console-ready assets. I want to see examples of tilesets and environment…
Having a clean project from the start and backing up your porgress in Perforce is very helpfull! As im importing new assets - I'm making sure only what i need is in the porject so for now only blockout meshes with gray material and cleaning up redirectors. Here I am showing an example of identifying key some of the assets…
This is often something ive been working on lately....but I cant figure out the right approaches or ideas to this... ok what I mean by toony style next gen is game models that have a more painterly look to it but still show there normals + spec maps clear as day. in example…
awesome : [FONT="] 3D character modeling/texturing artist needed [/FONT] [FONT="] [/FONT] [FONT="]We are looking for a capable modeling artist to work with our team on a 3D animated series project. Long term job offer, quality and professionalism required.[/FONT] [FONT="] [/FONT] [FONT="]Skills…
my bad I will explain it with more examples. usually if you want to bake normal map for mirror object you take the half uv and send it to other side and bake it right. for this example, it's not mirror object so doing this will be fine for baking ? as you can see I share uv island for the top and bottom so is this process…
I think that you need some examples of organic modeling. for example you could make some trees and plants of various types. maybe think of doing some kind of feature organic prop, similar to how they here done in Turok. I think all in all your work is looking good but your normal maps are not reading very well. also i…
@Wardana Frist of all great progress! You did some solid work there. I think you are onto something with posting the version without ivy. It looks better lack of noise on it creates a focal point that your eye can be drawn to. We are always drawn to contrasts. Not just in light but also in frequency of detail. So you also…
Pixel Art Competition , this summer we will be starting our journey with flirting with cubes Contest Start Date ?? Contest End Date ?? Here Goes the Rules 1-Only cubes must be used , the spacing between the cube and the other must be a cube too, also you can't orientate the cubes . 2-Using real photos as Background is…
Zwebbie: You're getting hung up on examples of limitations. That list was examples. For instance: Don't use the colour grey. That's a limitation. I wasn't specifying them to be cliches individually but just examples of limitations so people were encouraged to draw away from cliches. Paul was right in that something like…
Thanks for the examples!! Right, 24 bits per pixel (bpp) is the same as 8 bits per channel (bpc). It's confusing since some apps don't specify when it's per-channel vs. per-pixel. * 8 bits can mean either 8 bits per channel (3 channels = 16.7 million colors, JPG for example), or 8 bits per pixel (1 channel = only 256…