I don't get it. One of my pet hates with max is that ignore backfacing only works if the surface is facing away from the viewport (self explanatory). But what about the majority of the time when there are vertices behind the surface you're woking on which get selected because they're not backfacing? Viewport clipping's a…
Hey,I was trying to dissect the Tile Sampler via Open Reference and poking through all parameters and such. It's hard to keep track of dependencies and whats linked to what. Anyone know if its possible to open an SBS in a code format in something like Notepad++ where I can easily use search/find stuff? I know it's possible…
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
I know you have them. Now give it up. Name: SNemmy version: Pearl Friend Code: 4811 3439 1015 (Oh yeah, I have a Manaphy! Buwhahaha! Go get Pokemon Ranger. )
Hi, Why isn't Sculptris Pro mode popular between artists and they usually tend to use Dynamesh? In Dynamesh unwanted fusion between close distances in very annoying. You need to increase the Dynamesh resolution to avoid unwanted fusion but more resolution makes some big deformations to the model much more difficult.
Hey guys. :poly124: I've never really tried my hand at realistic character work, so I thought I'd try something from scratch. Here's a WIP female Nude, sculpted from a sphere using dynamesh. I *think* I'm happy with the proportions, but critique is welcome. Once I feel good to go on form, I'm going to try playing with…
My mesh has no ngons and it is triangulated and is broken up into 10 groups (ie; the material maps) when I click on the 3Do icon to show the mesh in 3d I get the following error code: Can someone please assist.
Possible newb question; how do you set independent shading modes for objects in Max? Example: I'm modeling a low poly mesh over the high and want to display the low poly in wireframe but have the high shaded only.
Nope, you're not wrong. I won't block them xd don't worry. The money can be a kind of a secondary objective by now, I was looking at it by different angles. Thank you for your two cents