Me and my girlfriend just finished this project. She rigged it, and I modeled/textured it. You are free to use this model and rig for any non-commercial use as long as you credit us. The download is available here http://www.creativecrash.com/maya/downloads/character-rigs/c/wilhelm-the-giraffe Video of the rig in action…
Naughty Dog Santa Monica, CA www.naughtydog.com About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
You can get a canon t2i with 18-55 kit lens for about £200 used, maybe less if you can find a good deal. The t2i (550d) still holds up to the newer rebel models. And it's plenty for semi-pro textures. I've used it for several years for textures and HDRis with some great results. I don't think phone cameras can produce…
I'd consider AO to be a basic game map as well. You'll absolutely need it to make a difference in the end-result, especially in an engine like UE4 where you can get away with channel packing the AO into the blue channel essentially for free. Since Marmoset reads channel-packed textures, you can load roughness, cavity, and…
@ bugo... that wont work... like onionhead said you would loose all your texture resolution... feature film assets can have hundreds of textures just for one object... i would use this script here... its using mudbox file naming... in your case you have to name your textures like this... u1_v1 is for the first tile...…
Hi all, I set up this mesh and applied Subdivision Surface to it about 4-6 times so I could use Multires modifier combined with cloth folds as an alpha texture brush which all worked well. However, the textures I have on it (applied in Substance Painter using the triplanar method before importing back into Blender to use…
Hi guys, When applying vertex colours to my mesh and displaying it in either High Quality or Viewport 2.0 modes, my diffuse texture information does not show. My normal continues to be displayed. If I revert back to Default Quality Rendering, both the vertex colouring and my texture is displayed. Does anybody know how to…
Hello, I have an object with tileable textures, which its texture coordinates are out of the 0-1 space. That means I can neither bake an ambient occlusion map nor a normal map. At the moment I just threw the regular diffuse map into crazybump and baked out my normalmap there... but what can I do to have AO for the whole…