Version 3.08 No Longer will bake Multiple Materials on an object. It does just one and then all other picture files are just a solid color for all other materials.
My submission for Meet Mat 2 challenge. I try to convert the existing Meet Mat model into Indian Couple Cake. Girl on the front side and Boy on the backside. As always I really enjoyed this contest. It was a fun experience to try something new. Here are some screenshots. Meet Mat Substance Thread for more…
So I am trying to set a hot key to toggle Turbosmooth on and off and I followed some info from another site that said to set it to "show end result" so I assign Ctrl + g to "show end result" and test it, nothing happens. I then realize they are saying set it to "toggle show end result" which I cant find in the customize UI…
Final Renders Here's my Uber Cute Cyber Shinobi who travels through time and carries out his missions and assassinations :-P and of course Substance texturing jobs with the help of his Laser Hand Band. Sketchfab with more detail annotations : model
http://www.eurogamer.net/articles/2011-01-04-world-of-tanks-boasts-one-million-users Just heard the news. World of Tanks is an MMO action game I've worked on and I'm pleasantly surprised to see it grow so much. I didn't linger for the whole production time though. I greatly contributed to setting the standards of how…
as the title said i have win xp 64 bit , everything runs fast etc except mudbox 1 wich clogs at 200 000 polys and gets impossible to work on , has anyone have trouble with mud1 in 64 bits ? i also tried changing graphic card drivers etc but so far no good , its really frustrating :(t thanks in advance !
Hey polycount new n00b on the block I've been modeling for a very short time and I thought why not throw my stuff up here *shrug* feel free to have at me (haha) so Yesterday I came up with an idea (stupid idea once I realized that its way out of my league). After doing a character assignment which focused on the low to…
hey guys I was searching around and seemed to only find threads related to AO baking with floaters so excuse me if this has already been posted. I'm using syncview's shiny dark mat for presentation. My floating geometry keeps casting shadows no matter how much I mess with the object properties and render settings...If…
Hi guys, this is my first post on Polycount (and I am a little scared). I adore the community and the work thats being shown here, and I hope to become an active member myself. In this thread I am sharing my most recent 3D environment; A Japanese inspired, game ready environment. This one has been on the backburner for a…
Hello there, I spent my week end to extract and fix the famous map of league of legends, the summoner rift. I do this to study how a good level design is done, the polys and the textures. It was reaaally helpful to understand how its done and to find my own method :) But I don't want this work to be done just for me, so…