Before you start gather alot of images of the thing you want to make so you're not just stabbing in the dark, and observe how the object is made and what materials it's made out of. Most people like to start with a High poly prop then the next step varies who you talk to but some prefer to remove edges, loops from the HP…
I don't expect to go beyond one automatic layer deep (if any!) in most cases and I'll only know how bad it gets inside an engine when I cross the bridge into real time hair, but is there anything I can do to alleviate the issue when authoring a hairstyle? According to…
I have a material based on distance rendering, which uses different maps for near and far distances. When using RVT, I use ViewProperty's VTMipLevel instead of the camera distance and there is no problem. But when I use SVTBuilder to bake higher mip, the distant areas all become the near-distance BaseColor. This makes me…
Hey guys, I just wrote a quick guide about how to fade a object base on its angle, using Ue4, its useful for faking light shafts, glow and stuff using planes without making so obvious that its just a plane. You can find the more details and a bit of explanation on the workflow on my website:…
I really need some help with the topology of a rifle I modeled based on the Brown Bess, as well as the modeling workflow for UE4. I'm a 2D/texture artist, and so far I have been modeling mostly as a hobby. At the moment I am living in a town with very few job options and in a country with a language I do not speak, so I…
Loving this but I believe the muddy colors get in the way. Don't make skin just darker brown in the shadows - it moves towards red due to subsurface scattering. Most shadows on skin are slightly glowing red and there is a clear red subsurface band along the shadow terminator. You can research but let me know if you'd like…
Wasn't planning hitting this thread up again, ever!...but... It definitely takes a pair coming back from; Considering your aforementioned age. Not many people twice your age or more for that matter would have the guts to be honest, whilst also taking user profile anonymity into account to boot. As an aside,…
Just curious since I've been here so very long besides color bleeding "possible issues", with what i will mention what other issues are there to it? When we where learning this stuff back in the day (& this also works for concepts) was work on it at any resolution & then scale it down by /2 sharpen [not over sharpen], & do…
Haven't posted in a while. Did some cleanup and added the final detailing on the skin and metal a little bit ago and have started on the low poly. I'm trying a new method for retopology and it's taking forever lol, so getting to baking is going to be a ways away. The color texture isn't exactly where I want it to be, so I…
well if something unexpected comes up that forces things to be rethought, probably good idea to schedule a dedicated time for it. if it is important, try to do it with fresh mind and get second opinions if possible. a few questions that i try to make sure i can always answer, given any decision to be made: * where am i…