[TUTORIAL] Object Angle Based Fade

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rohMizuno Polycount Sponsor
Hey guys, I just wrote a quick guide about how to fade a object base on its angle, using Ue4, its useful for faking light shafts, glow and stuff using planes without making so obvious that its just a plane.

You can find the more details and a bit of explanation on the workflow on my website: https://rohmizuno.com/object-angle-fade/

If you want the fading to occur on the sides+top:

Just the to top of the object (scroll down for a alternative and lighter solution):

If you know a cheaper or alternative way to achieve the same result feel free to let me know here, or if you have any questions.


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