My feelings exactly. The wide gamut color shift is only getting worse with each generation of displays. Its also important to understand that even if nearly all consumers have terribly inaccurate displays it is still important to create accurate content such that the average of potential color delta still hovers around…
I do not know how this is "interpreted" in other apps ( some have different naming like "chamfered") but : This depends how you have selected the "corner": if only selection the corner "edges" then this works to some degree: But when selecting the loop around the corner then this in blender the outer and the inner corner…
Hello everyone, hope my question finds you well:) I'm new to 3d and this is my first try through full game pipeline. Highpoly in 3d coat, lowpoly in Maya, then baking and texturing in Substance. Everything went suspiciously easy till I bring it into Marmoset for a final touches😀 Substance - NICE Marmoset - OH WAIT All was…
Hey guys this is just a PSA. Looks like in newer version of Maya (2020 is what I am on) you can change the world axis up from Y to Z. This makes parity with other applications like Unreal a lot simpler. Don't have to mess with export settings or figure out any maths. The more softwares are homogenous the more brain can…
Hi, I've been trying to fix this problem all morning, I seem to have an issue with my rigged female bust. When ever I make my blend shapes and move the blend shape slider. The mesh moves up (translate Y axis) I seriously do not know how to fix this, I've tried resetting transformations. I've also tried to put the blend…
Hello everyone! Working on a set of in game animations for a character I made for university and wondering if I could get some feedback on what I have done so far, what you all think and what can be improved This is my first ever character animation so you are probably going to rip it apart but please be *constructive* :)…
Howdy guys. Trying to wrap-deform a grid mesh object (currently a fully enclosed 'flat' mesh...it has geometric depth, not just a plane/grid) onto the top of a microphone shape. Eet is fail thusfar. Is there some magic mojo settings (or arrangement of the objects) that I am missing here? Here's where I'm at: Nothing wraps…
Hi guys, Is there any way to create a very simple camera movement animation in Marmoset 2? I realise animation was possible in the first Marmoset version, it was then discontinued for 2., and will make it's appearance again in 3. I guess I've just answered my own question, but I'm curious if anyone's got a workaround or…
Hi, http://blenderartists.org/forum/archive/index.php/t-314216.html I`ve read that thread and I wanted to do my own php script for wrapping texture with using UV coordinate pass map. So, I did php script which takes color of current pixel from pixel calculated as red value multiplied by pixel X position and green value…
Hi polycount ! I'm working on a scene based on a concept of Viktor Jonsson; I did a quick blockout of the scene and I started to create some HP elements. Just for testing, I tried to export a little mesh to UDK... and I get some problems. I tried to import into UDK my mesh with .ASE and .FBX formats, making sure to check…