Hello
fellow gamedevs, We
are Frost Phoenix Studio and we are looking for a **3D Artist**, and a **Unity
programmer** to join our current well established team. • ***PROJECT DESCRIPTION***: We’re
developing a **story-driven puzzled 2.5D platformer** in a **Stealth genre.** ***“Imagine
The Last Guardian meeting Mark of the…
This does look really great. Definitely caught the feel of the scene pretty nicely. But I have some questions after looking at the wires: 1. Are the arches a separate piece from the wall/collumns? I've always been taught to keep meshes in quads or tris and I'm just trying to grapple how you went about the poly flow. 2.…
hey man srry no reply thus far, kinda reminds of slave 1. i think the round forms need to go, they mess up the overall style from the front, work on some concept for that try some different things, also the wings seem a little impractical because from the shot they appear perpendicular to the crafts path of movement which…
the last one is freaking awesome. Well done queby. really dig the last one. It looks like a graphic attempt from craig mullins. I think these "trendwhores" has come a long nice way baby. Still i am not that impressed but i really dig the little its and bits everywhere and the color choice is supererb fronm the new ones.…
Hey there, I'm Jules! AutoAttack Games is an independent game studio founded in 2014, currently developing its premier game: Legion TD 2. Legion TD 2 is the first ever
competitive tower defense for PC, to be released in closed beta December 2016. It is the standalone
successor to Legion TD, the hugely popular Warcraft III…
Hi! Congrats on finishing the project :+1: Presentation-wise, I think currently the lighting doesn't help to sculpt the model's features. Perhaps start with a 3 point lighting setup. When choosing the background, I'd be careful with contrast and think about how it affects the character lighting. I think white background…
Too few pieces of work to truly gauge, but I would seriously reconsider the style mixes of your Geralt character. The body modeling detail and texturing leans very heavy on the hyper-realism side, but Geralt's face feels like it lacks a strong understanding of facial anatomy and texturing to fit with the hyper-realism you…
Thanks everybody! I am glad everybody likes my rocks, and I can try to write up a guide or do a video when I get some free time. This is my process at the moment. 1) Model out the large forms in maya with a bunch of primitive shapes bashed together. Topology doesn't matter just get the silhouette and large parts in there.…
Yeah, just looking through the include files. Although if you hover over the input slots in the editor, then it'll tell you in the tooltip what texture channel it derives the information from (they aren't automatically generated - it's just written out in the custom shader inspector). UnityStandardInput.cginc has the…
salman_fas:Thank you, I would have done cuts but I was trying experiments with light maps/ modularity, next time I have another approach on how to do this for that kinda of geo cuts. Vassago : Yes its a 1/2 rez of my current texture bake but its on there. I havent baked it for other stuff asside from the buildings so far,…