Coming along nicely. Some parts look great, others seem a bit lazy. E.g. the dirt on the wood is too uniform and the wood grain and dirt is also continuing through elements that would normally be built from separat pieces like the base or the stairs and the grain has unexpected directions. Inner and outer edges could use…
Hello everyone! I'm asking for help with importing models into Prime World. This game was closed a few years ago, but after 3 years, at the request of fans, the developers opened its source code and put it in the public domain. Now the community can mod the game. The main details: Editor to work with the game: The editor…
Hi Folks, I just wanted to let you know about my latest plug-in for Cinema 4D (R10.1 or later)... I/Ogre version 1.3 is now available in the downloads section of my site. This update marks a change of focus for the plug-in... While the original plug-in was written to only support the Ogre3D .mesh and .skeleton file…
Position filled! Thank you :) www.blubberbustersgame.com Hey guys! We're independent game developer Thar Be Monsters and we’re looking for a passionate, multi-talented Gameplay Programmer to join our team part-time for our sci-fi combat platformer - Blubber Busters! Specifically, we’re looking for someone awesome who is…
i am looking for a competent 3D modelling artist who can work accurately from drawings provided as well as from input from me and potential changes to be made to the model. Work is currently on a commission basis and all work will be compensated accordingly. The company is an up and comin adult toy company based in the UK
*Release Date - Jan 11th 2010* In this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character…
"Essentially, I need to focus on building the forms/shapes and let them determine how the edges turn out?" Yeah I think that's a good way to put it! Really this comes down to building up your observation skills, picking up on subtle form changes. One exercise that helped me a lot was doing straight copies of 3d scans,…
Thanks! Now that's a lot of useful info. :) * A watermark protection might be a good idea, thanks. * The sliders were initially added because they make it simple to see and edit the color values which are very important for precise color modifications + they had to work above and beyond the usual 0-1 color range. Photoshop…
Hey polycount! I'd like to greet you all as I'll stay here for a while. A bit about me: I've graduated last year, during my course I've done few props, some animation, environment, unifinished character, even participated in quixel challenge... all that was enough to get high 2:1 which only ever proves that grades in art…