Hello! With his permission, I've begun working on a small scene based off of a painting by Igor Piwowarczyk: I really enjoy his paintings and I especially like his use of color and light to create mood. I have started a few personal projects that have too massive a scope so I wanted to curb that habit by creating a pretty…
V-Scout by ILM's realtime to VFX tool division, according to Rob Bredow. One of ILM's initiatives is realtime lookdev in MARI utilizing a Shared Asset spec that allows the film and games and interactive parts of the company to create layered assets - quickly - and share them. The process is entirely procedural, so after…
I already solved it while I was uploading the pics to photobucket but I still felt like posting because I don't understand what happened and this might help others if they get stuck like I did here is my mesh in maya with two sided lighting turned off, all transformations frozen, and all history deleted and here it is in…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
So I did a bit more research/reading on iRay VR and there's actually a bit more information to it. At a basic level, iRay can take snapshots of both a left and a right eye image which is used to make the 360 degree panorama. This is the stuff that runs on any headset and isn't performance taxing. What Nvidia showed in the…
I would defer to your knowledge, you would know far more about both systems than I would. If you think its more stable and easier to work with (on the backend) I believe you. I was more or less thinking out loud and hoping someone could help fill in the gaps. I thought I had some info on the differences between the two but…
Ok, I'll skip the celebrity stuff and go straight to difference in production. Imma talk about games vs working in VFX shop for hollywood. The biggest difference between game and film (hollywood) is bidding. Even with new players this shit never went away. Basically in games, big (and small) publisher own their IP and just…
Hey geniuses! I'm using Maya 2011. I'm trying to figure out how to have a mesh with a 512x512 color map with vertex lighting info over the top of it. Does that make sense? So, I want the color map to come through clearly but have the lighting info be baked into the vertices. I thought the pre-lighting option would be the…
@gnoop, I am working in speedtree currently and got decent results making use of the lighting settings tab. Below screenshot is in unreal. Overall the lighting is decently soft looking, without the hard contrasting shadows. My material is albedo/opacity and SSS only. The SSS texture I bumped up brightness just a touch. In…
Lookin boss so far only thing that is buggin me is right now it feels like the board might blend in a bit to much with the environment, but you could probably pop it out again with some good rim lighting I guess.