Hi everybody ! Here's my latest progress on my space station project. The design of the space station itself is suppose to suggest that it have been mass produced to colonized space. To reinforce this idea, I have made every elements of the corridor heavly modular and visually functionnal. Right now the flat panel can be…
Hey, everyone! I really wanted to try and improve whatever skills I have (and build skills I could someday have) in 3d animation after a long period of stagnation, so I decided months ago to go back to school at Animation Mentor. This is my progress reel from class 1: Animation Basics.…
Hello. My name is Sargis. I'm a 3D artist with 3 years experience in 3D industry.I've never posted works or progress in forums so this is my first attempt of sharing progress in forum. I think it will be good to listen from experienced and not only some advices and critiques while working on personal project. For a long…
Hello. My name is Sargis. I'm a 3D artist with 3 years experience in 3D industry. I've never posted works or progress in forums so this is my first attempt of sharing progress in forum. I think it will be good to listen from experienced and not only some advices and critiques while working on personal project. For a long…
Lighting for the pirate ship, shrine and mine tunnels! Some of them are still in progress tho. I will be adding torches and fire around the pirate ship. Any feedback will be appreciated!
Hey-hey again, poly people. I am back with another update. I took my time to sculpt outfit for a character. Here are few pictures to show my progress: Outfit is pretty much complete at this point, it is a zbrush BPR render. Up close of a shirt I also took time to adjust face a little bit. I am changing plans with how I…
Its also because reviewers aren't given directives to prioritise assessing artwork progression. Though you do get to go more into this during an interview since it is seen as an asset in production.
Right now I'd say 'Material Primitives' is the best pieces in your portfolio, and shows the most potential for future growth. I'd recommend doing more painted material studies like that, and once you feel you've made progress try making some full-bright hand painted 3D pieces (avoid relying on normal maps and…
I've been chipping away at this character slowly, I've had less time recently so progress has been a bit slower but I also want to make sure I stay in the modeling stage a little longer than I did with Kratos. I got feedback there saying that I should try and make sure surfaces feel like their intended material before…
I'm a lot more productive when I'm not around my family. They've been telling me not to do this for a long time and them in relation to my work in my head is incredibly negative for a lot of reasons. Takes a lot of self motivating to work on stuff with them around all the time. But worse I don't feel as creative or I'm…