This is Yui, a game-ready Scifi soldier with a powersuit, conviniently modeled after a cat. This is an updated version of a model i made a year ago, with an improved design, more detail, and much better textures. I am responsible for everything from concept to final renders. Full project…
Hello, i have a hard surface 3d model made in zbrush, and i have color map, cavity map, normal map,displacement map. How can i make metalness map, roughness map, specular map, AO map ? is there any way to do it in photoshop? or maybe xnormal?
Hi! Made this guy for fun. Any feedback welcomed. :smile: Did this in blender, marvelous, substance painter. Rendered with eevee. https://www.youtube.com/watch?v=37Xk6g2FBl0 Thanks for watching!
Hey guys, I'm glad to share with you my latest one. here you'll find my portfolio:https://www.artstation.com/wisegold C&C are always welcome. Cheers guys Take care
Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. With Unreal Engine 5 finally available in Early Access, we’re looking to…
Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. With Unreal Engine 5 finally available in Early Access, we’re looking to…
Hello everyone, I'm delighted to share my latest personal project based on the concept of Hicham Habchi : https://www.artstation.com/artwork/amzlR First of all, I would like to thank Vincent Ménier who mentored me all along the process of this character, and thanks to whom I learned a lot :…
Hi, I want to create a wooden floor in a specific design in the project that I'm working on, and the design is similar to the 'diamant' shape in this image: https://trendenser.se/wp-content/uploads/2019/05/parkettgolvsbingo_5c76f6189606ee587cafe480.jpg I've watched some tutorials but they seem to create their own…
Hello, what those could be due to and how could I do to remove? https://i.gyazo.com/a0956249c797f5b6e25fa18ac4bac482.mp4 HEre are the settings i used to bake : This instead is the Uvmap of my model : The empty space is to be filled in future by other stuff.