wich ones should i straighten ? Is there a easy system to straighten in 3dsmax without having to go manually vertex by vertex? also what if the texture ratio gets distorted in stretching?
All of them, and you'll only get a little bit of distortion by straightening them out - but the benefits of no artifacting/tidier bakes outweights that.
You can straighten uv's easily with these tools up here
Replies