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making AO,metalness,roughness,specular without substance painter?

polycounter lvl 6
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focus_method polycounter lvl 6
Hello,

i have a hard surface 3d model made in zbrush,  and i have color map, cavity map, normal map,displacement map.
How can i make metalness map, roughness map, specular map, AO map ? 
is there any way to do it in photoshop? or maybe xnormal?

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