Hello,I am currently a college student studying 3D modeling and learning PBR texturing. This is a piece that I did for practice using a high to low poly workflow. Let me know what I can add/change to make it better. Thanks! Reference Image:…
Quick idea. Would we be better suited to put together a big montage to gaming and creation mural with the intent of trying to get it put somewhere special? The border could be various model renderings uncolored and as it works into the middle various mid-stage animations with more detail are used and the center character…
Hello, my name is Stanimir and I am currently looking for work. I have over 5 years of experience creating 3D game props. Programs I use are 3Ds Max, Zbrush, Substance Painter and Photoshop Please contact me here via PM or e-mail: rachev.stanimir7@gmail.com My portfolio: https://stanimir.artstation.com/
My name is Matt, and I am a recent graduate of Fullsail University's Game Art program. I am looking for work as an animator, texture artist, or modeler. I'm also potentially open to unpaid work to build up my portfolio. You can see some of my stuff at https://www.artstation.com/stupenzo. matt5922@gmail.com.
hello some scene and breakdown of my work on a interactive dark ride for amusment park (more detail here http://www.alterface.com/en/haunted_house/the_house/) all render in unity a catacomb scene,the camera is not mobile a breakdown of my work (lightning,shader and concept by my) other scene (still wip) and a breakdown and…
Hi guys! Lovely to see everyone having fun with this challenge. TW: TRYPOPHOBIA I attempted to recreate artist Jose Vega’s Dungeon Stage concept in Unreal Engine. His ideation process is fascinating and the featured artwork has so many interesting elements that ended up giving me serious scope creep. For this project, my…
Hey there Polycount, greetings from mapping world. I'm always so hesistant to post here because my primary focus as a level designer is not strictly speaking in traditional 3D. My last thread got no replies D: But I've recently collaborated with the very talented Kikette, and I'd like to show some of our work on the new…
Is there any reason Dynamesh could refuse to re-project to a new resolution? I get no errors, and the subtool has no layers. I'm simply importing an OBJ (importing it into one of Lightbox's existing dynamesh sphere documents) and applying Dynamesh to it, but if I want to change the Dynamesh resolution, Zbrush goes through…
Slurp the alien, a fairly unintelligent creature who uses his penis-like forearms to feed, mate and even fight ( Cock slap!) I started with a ZSphere concept (after doing some thumbnails in Photoshop), did some sculpting on the result and then used the topology tool to get a better base mesh. Wip sculpting so far, havent…