Hello, I am currently a college student studying 3D modeling and learning PBR texturing. This is a piece that I did for practice using a high to low poly workflow. Let me know what I can add/change to make it better. Thanks!
Is this your first time doing a high-low pipeline? If so, it's a pretty good start. You seem to know what you're doing with mesh optimization and baking normals for the most part. There's a little bit of skewing around the rivets on the front metal plates, and the keyhole should probably be filled in with black to fake the idea of it being a hole.
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