@ANamedUser I really like this update! Definitely feeling better! Personally I would choose Layout B. - Layout A feels to cramped, although I like that perspective alot, as it feels pretty powerful and focused, but you lose alot. - Layout C just doesnt feel right losing the height. Somethings I might consider addressing: -…
@nathanbarrett Thank you!! -- These past weeks have been kinda crazy, not gonna lie. I interviewed for a 3D Artist position at a company in Boston (not saying which, just yet) last Tuesday and it went amazing. I pretty much got hired on the spot due to a stellar interview, however we're just waiting for mundane paperwork…
@rago Nice silhouettes so far! I like how you're retaining the main negative space in the middle. How many sculpts in total are you using? I've determined I might be able to get away with using only 3 meshes for most of the large forms. @count_crushmore I think that your surfaces could probably benefit by having some areas…
This may be the tough answer you'll have to swallow. Check out this post in the Careers & Education section, from a person involved in hiring. They have to screen through many artists a day, if you don't have the best work, they quickly go for the next artist to consider for a position. With school, you have to take the…
Those are some excellent points, CrazyButcher. It is especially true that Sauerbraten is limited in the scope of game that can be currently made for it. Sauerbraten is very much targeted at the development of simple, Quake-style FPS games. If you want more from it, or to create a different style of game, you're going to…
My name is Gustavo Elliott, I am a 25 year old Lighting Artist looking for any opportunities available. I have spent the past five years of my life learning all I can about game development and I have spent the past year and change focusing heavily on Lighting and Materials. I graduated from my local community college in…
Hello Everyone! I’m the Team Lead on Adelie and the Obelisk, an Action 2.5D Platformer game being developed at the University of Southern California (USC). We are currently looking to add a 3D Character Modeler and a 3D Animator to our development team. Adelie and the Obelisk is a story-driven 2.5D “penguin platformer”…
Senior Animator Threewave Software is looking for an exceptional and proactive Senior Animator to join our Art team on a 10-week contract to start immediately. The candidate must have at least 2 to 4 years experience in animation for games, and a strong understanding of the fundamentals of traditional animation. In this…
Ight, so I've been modeling for 7 years, starting from when I was 10. Its been my dream to model a fully figured anime character in 3DS Max, whom I shall name "Shiro Itami" (an original character whom I made up and drew) Its been a few months since I tried to achieve my goal, however the faces always come out as if they…
Description Unity Technologies are looking to hire an experienced 3D Artist to work on-site at their UK, Brighton studio. The role is a full-time, 12-month contract. Successful candidates will be liaising with the Lead Artist in the creation of a range of 3D game environments, characters and product demonstrations in…