choo-choo-doo, choo-choo-doo, katamari da-ma-sheeeeeeeee-ee-eeee is what i say to mr. frumpy pants who wrote the article in question. if it doesnt speak to you anymore, might be time to find a new hobby, 'cause games still make me feel like a kid edit: sure the industry has problems and there's a lot of retreading old…
hey, sorry about opening another thread for E3 discussions.... i hadn't seen this one! [i'd just woken up and posted]. well, if you want to read my thoughts about the assassin's creed video: 1) didn't like the digital touch during play. Got into the way of the medieval feel. The weird digital distortions with the bluish…
This is awesome man! I love the concept, the gun with the arm, and that his brain is showing! My only critique is that your material definition for the metal and non-skin surfaces could use a little more tuning, but the skin itself looks great! I'm sorry you missed the deadline, this is really rad.
In my experience (not in the game industry however) managment tend to be pussys with a big stick, full of shit and opressive untill you pull out the shotty. I worked in the PC industry for over 10 years, fortuneately for me only 3 of those years were working for someone else. Both my employers were assholes who tried to…
Hello All! I'm just finishing up a real time character, and I was hoping to get all and any critique you may have, it would be really appreciated if I could have some suggestions on how to improve her! https://www.artstation.com/artwork/BkbYbr She's rigged and rendered in Marmoset Toolbag and based on the artwork by Peter…
Hey all, awesome to see the work most of you put out. It's definitely gives me something to aim for. First up i'm not great at drawing or modelling lol but i want to be better. I know all of these have crazy shadow and perspective flaws but i wanted to post something to the community for a change instead of just lurking.
hmm, the renders seem like everything's pretty "dry" in the textures. It almost look like there's little to no variation in the roughness or metallic textures, and the normal might need a bit more "pop," do you mind posting those as well? Maybe it's just because the current render doesn't have any IBL/cubemaps or…
Hello - Part of it comes from experience and anatomy knowledge (and the simplification of it for a good stylised result), but another and non negligible part of the issues you are facing comes from the fact that Zbrush does not have an accurate viewport for perspective. (Now everytime this topic is raised there is always…
Hello! I’m looking to make some alterations to a model I’ve been modifying, and I need a talented artist to assist with finishing it! The model itself is in an anime style; no need for rigging. Let me know if you’re interested and I’ll DM you the details and we can work out a price. Thanks!