AAARGGG!!! some things, her cheek looks bigger/ there is something wrong with her face, compared to the ref, her shoulders need some more work, and last! her boobies need to drop a bit, right now they are too high,
I think her eyes are too far back compared to the concept. And so from sideview, she looks a bit funny to me cuz there's a large gap between her eyes and her nose... Love her hairs, though !! A lot !
Mikeala from Transformers. I'd like to argue that her boobs are her weapon, so I can model her a loose shirt-- as I am at 702 Tris. I still have to texture her hair, boots, arms, legs.
Hey guys! I've been working on this game character for a couple of weeks now - on and off.. I started this project mainly to learn sculpting, perhaps gain a level-up as an artist and to keep myself interested. It's also a great counter-weight for the work i do on 3D mobile games during the days.. The character is a helsing…
Hey, Stop watching tutorials and start to get things done. No matter how cruel it turns out, finish it with your current skills and knowledge. Then analyze how you can improve next time. This work, no matter how imperfect it is, also allows you to get feedback. Work in smaller chunks that are manageable for you. Set lower…
Here is the first shot of Ronya in her complete outfit. The colors are not finalized and I might end up making her some gloves too, but this is a good indication of her final look. And here's an extra shot without her fur hooded cape.
Looks to me like her eyelids are riding too high on her eyeballs. Try laying that photo of her behind your model wireframe. Her real nose is much rounder and cuter than your model's, also. More reference! /jzero
Hello, My name is Sean Howard and I am an Indie Board Game Designer with Intermediate experience in vector graphics, photoshop, etc. What I need is something beyond my capabilities. I am looking to create an alien world landscape on 2D tiles. Initially I was thinking about doing this landscape in Isometric, but I'm quickly…
Hello! I'm part of Zephyr Workshop a tabletop board game company, we're preparing for our Kickstarter in Q1 of 2016 and we're looking for a Board Illustrator! Over the last 3 years we created a super cool game called A.E.G.I.S.: Combining Robot Strategy Game. In A.E.G.I.S. you build a team of 5 robots to destroy your…
Hi everyone, This my introduction, Applied game developer by trade, modder and indie gamedev by night. Currently I'm working on a fantasy/afterlife themed RTS Oberon's court. My schtick for this project is to do it without any textures what so ever, only shaders and geometry. I've internally debated not doing any real-time…