I think you need to break down your face into planes to better understand your light setup. It sort of looks like your lighting is coming from the top-left side (of the last image you showed us) based on some shadows you've got going on the right side of the painting (left side of her face), but her nose isn't really…
Even with what Casey mentioned above, I can think of pretty much no way that the moonlight could shine in from two directions. It would either come in through one side because the light is directed very straight on that side, the moon would be high in the sky, which would make it on top of the building so both sides would…
For this assignment we have to create a building using modular assets that snap together. Earlier this year I made a game concept titled Spicy Jam so will be recreating one of the environments (the Subway/underground) for this project. I didn't get to make concept art so got advice to pick an existing train station to base…
Realistic military cases for your game. Customize color and dirt to achieve the specific look you desire. Personalize your assets to create props that are unique to you and your vision. Most models have unique sides and can be rotated in the scene to add variation. Cases has internal part modeled and textured. Perfect for…
Hello All. Been working on a set piece for my portfolio, and would like feedback if you would be so kind. Here is the direct link: http://davidjohngardner.com/portfolio-items/scaffolding-set-piece/ A description of my workflow and applications used is all on the page. As a side note, I did replicate this set piece from an…
Hello, I was wondering if anyone knew of any good character reference websites, I have started giving character modelling a try. I don't really have the funds for 3D.sk so anything either cheaper or free would be brilliant. I have seen some on stock image sites I could use for free but they rarely come with side shots of…
I'm using Image Plane 4 to add a reference image to my canvas. All I want to do is draw a straight line of ZSphere's down the length of my model. Every time I attempt this though, the additional sphere's never come in perfectly next to each other alone the same axis. They always come off slightly in front or warped in some…
Do you have side view reference ? her profile and face depth are very questionable I suggest you hide her cap hair and blouse and clearly define bony landmarks like C7 pit of neck occipital protuberance as of now she dont have clavicles and her neck is all wrong length width origin/insertion all of it Looks like lower half…
I dunno man, is there a mirror site for this that its mocking or is it stepping out on its own? I assumed it was a work of feminist satire but who the hell knows, it would no doubt be distasteful if you did it with women of the gaming industry (I am perhaps wrongly assuming this hasn't been done), but yet this opens the…
Maybe it's just me, but this confused me... "I designed and produced Claire for Kiiro Blade. She weighed in at 18,000 Polygons and 3x 2048 Maps (Diffuse, Specular and Bump)" Usually people put how many tris they used rather than polygons (a polygon is a shape with any # of sides). Also, something about saying "3x 2048…