Hi, I wanted to ask if there is a tool that allows u to use the uv grid setting in the UVW unwrap modifier in 3dsmax to slice up your model into seperate elements or objects. This is very useful for very high detail texturing. Thanks
Had the idea to make a crystal that is a beacon for ships to guide them past the dangerous rocks that it's build on. I started with gathering some pictures and making a few sketches. After that I made a blockout it 3dsmax to see if it would look nice.
Looking good future-fiction, i wonder if her hands could use some more detail work? here's a bizarro superman sculpt i rendered in 3dsmax. he's mostly based off of Eric Powell's rendition of bizarro superman.
Hi How can I do in 3dsmax to expand the Shell I did for the body where I applied the alpha black tattoo here ... in order to be more distant along the normals of the polygons? if I usually expand it gets intruding and clipping ...
Hello. Last week I had been working on this 3D model of Specter Knight based on the game Shovel Knight by Yacht Club Games The Model was sculpted in Zbrush, Topology in Topogun and textured with Substance Designer 3D Render in 3dsMax + Vray model
Hi guys, looking for some freelance job. Work in 3dsmax,mudbox,photoshop,cinema 4d. Know UDK, Unity 3d and bunch other engines. My online portfolio here: https://sketchfab.com/pavel mail: paul.yudov DOG gmail.com
I don't know much about scripting and I'm getting this error when trying to run IC.Shape in 3dsmax 9. I'm gonna submit a bug report but I think it might be a max problem and not a script problem... Can anyone give me some info?
How can I get 3dsmax to not render out this black line in the view port or in my renders. I like doing render to texture and these lines come with http://www.polycount.com/forum/attachment.php?attachmentid=30164&stc=1&d=1436818381it.
Is there a way you can hide the viewport gizmo/axis in 3DSmax. I'm refering to the one in the bottom left hand side which is always in view. I'm using 2009 x64 btw. There must be a way you can do this right?
My fan art of Crocodine is finally done. It's a 46.8k polygons model with 3 sets of textures for the body/head, armor and axe. It's been made using Zbrush, 3dsmax and Substance Painter. Hope you like it :) model https://youtu.be/esBZpFoDJZs