Starting this thread to share my personal character work. Most characters will be high resolution cinematic/cutscene characters. The renders will be quite large to show as much detail as possible. That said I'll try not to overload the thread with too many images. Critiques are very much appreciated. Here are two beauty…
Hi! I've been working on an environment in udk for 8 weeks and I would appreciate any help or tips that would make it better! I've been using UDK, Maya, Max and Mudbox for this. http://youtu.be/CotYJxbqkLM
My suggestion would be to make your "projects" all on one page, something like this: Project 1 [Thumbnail][Thumbnail][Thumbnail] Project 2 [Thumbnail][Thumbnail][Thumbnail] Project3 [Thumbnail][Thumbnail][Thumbnail] This way I know you are showing me all your pieces and I won't miss one. I will also be able to see the…
Hey, long time watcher first time poster. I am an environment artist trying to work my way into character modeling and I decided to design a robot. I drew up a concept and during the process of modeling it I made some design changes. Anyhow, I am looking for some feedback and some ideas. FYI the model is not finished yet.
Hello there. I'm just checking to see if there's anyone out there in need of 3D character design. I have BA in fine art and also studied character design for games at Gnomon School of Visual effects. I've worked with several teams as a contract character artist/ generalist.
You are correct about that. I posted both game and cinematic works because I was experiencing and exploring. To be honest, anything that can just give me chance to start you know. I just want to be part of a team. My latest work have been mostly with game related project involving metahuman and virtual idol type of…
Heyo, I kind of abandoned my last set of assets. They were more for practice anyway. Now that I have commercial versions for all of my software I'm going to have a go at creating assets for the unity store. Much in the same style as what was in my last thread. Heres the first group of asset Ive done, want to go back later…
Hello,I am currently a college student studying 3D modeling and learning PBR texturing. This is a piece that I did for practice using a high to low poly workflow. Let me know what I can add/change to make it better. Thanks! Reference Image:…