I like it a lot so far, and agreed while nomad is cool it doesn’t work for me in a practical sense since the brushes seem to lack the sculpting subtleties I’m used to in zbrush. Hard to explain without going way too far in depth here, but simply brushes work almost exactly the same in zbrush for iPad as desktop version.…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
One thing you need to consider is that the star wars universe is always full of very bold colours, very close to being stylised, surreal would be a good way to explain it, i think its looking too realistic right now.
Here's a little something that happened in my hometown: http://news.bbc.co.uk/1/hi/england/hampshire/4493713.stm I don't think they figured out how the car flew into the top story of the house. Still, impressive work by the driver, who must have been going at a stupidly high speed on a 40mph road to accomplish that.
Something to fill the foreground maybe? Something you a can make slightly out of focus to convey depth a bit more. Lighting seems pretty dim which is a great opportunity to play with some lighting contrast. If you would have something emitting light deeper in the room it would be great. I like the overpaint Urbanmelon…
Hey everyone! I hope you're having a nice Sunday before Monday strikes again. I got asked to write an article for GamesArtist and it is finally done (for some days now). Here it is: https://gamesartist.co.uk/car-trailertext/ Modelling breakdowns! Anecdotes about getting caught and yelled at by the main-reference-owner for…
Animation neato Some odd head rotoscoping going on and the ending is just some pathetic advertisement for a car. On the other hand, the concept is wonderful and I enjoyed the music. Wonder if the original Singing in the Rain folks would like it?
hello! EDIT 6.30.2018: finally made a little demo on https://sittingduck.itch.io/mars-police and https://www.indiedb.com/games/mars-police primarily to figure out what to do regarding the controls as almost everyone had a problem adjusting or felt downright frustrated :dizzy: i still enjoy it very much and don't want to…
I Made one of my favorite weapons/models over the last few weeks , the Far Cry 3 bow , I'm calling it finished for now although there's still some more work I want to do on it. I figure it's good to take a break from it and come back with some fresh eyes. Any crits would be more then welcome ! Thanks