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My First Car Modeling - Critique Needed

hi all,
this is my first car modeling i have done in Maya & Textured in Photoshop......n ur Critique Needed
hondaperlude3_large.jpg
hondaperlude_large.jpgblush.gifblush.gif

Replies

  • Slipstream
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    Slipstream polycounter lvl 19
    Wireframes would help with the critiquing process

    Your end result turned out pretty good, though the rear light is too bright a red, and doesn't have any kind of variation.
  • FearMe
    It looks like an Accord mixed with a Skyline. The bumpers exhaust outlet rounds unnaturally, look at most aftermarket kits and you'll notice they are fairly sharp and angular, while yours is very soft. For an overall composed look, make sure that all the body panels have equal spacing around the car. (Compare the rear quarterpanel with that of the distance between the tail light and the bumper panel)
  • pliang
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    pliang polycounter lvl 17
    Might wanna do some closeup reference on the tail lights...you'd usually notice that even from that distance the tubes inside those lights are visible...

    That's one of the things that kind of throws it off from being perfect.

    Btw...you can do some painting in photoshop and fake the light emission.
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    Yeah the only thing thats sticking out to me is the taillights. They are missing all the interior details of the plastic.

    ToyotaCorollaEuroTaillights.jpg

    HA2001TLA4D_b.jpg
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