Hi every body , i share with you my problem when i use the lasso tool with mask, I should select only the area of the lasso , but i select more than that area. It hapens me in R8 R8p1 and R7p3. Thank you. https://www.dropbox.com/s/qoww9v78nqiqdet/problemamasks.avi?dl=0
Am I doing something wrong or did Adobe break the damn snap options for the guides in CS3? I've got Snap enabled, along with all of its options, and still the damn guides won't snap to halfways across an image, even with the image color-filled and select-all'd. They'll snap to the edges of a selection, but not the middle...
Hello, In the file node where the normal map for a material in maya is inputted, what filter type should I select? I saw one tutorial where it was said to just select none but without any further explanation. Also, do mip maps just not exist in maya or are not necessary? What's the story with that?
Hello, I am having trouble solving this issue. I need the handle of the pot to be thinner... if I select the polys, vertices or edges and scale them down, it scales also the dimensions of the handle. Is there a way to make just the handle thinner without having to scale the selected polys? here's an image: Thx for help!
In Max you have to select polygons->face constraint->loop regularizer script->profit.In Modo...Select polygons->perfectcircle script or radial align->WTF? Without face constraints result is messy.This tip is legit, but too many clicks and actions. And this. Same.Is there any other (fast and simple) way to make holes in a…
My video card is a NVIDIA GeForce GTS 360M and I am using Max 2018. The issue is not the brackets, as I can still turn those on and off. These while lines come off of the objects and the view cube whenever i lasso select and nothing is selected.
I don't have Unity in front of me right now but iirc, navigate to/select the mesh file in your project directory, select the actual mesh, and in the preview window you should see a wireframe model and vert/tri count edit: (from Unity forums)
Eh? Maybe I'm misunderstanding, but make an edge selection > hold shift down + right click > Soften/Harden Edge. This way you can have a certain selection being soft edged and rest hard edged. Or the other way around, whatever you're looking for.
i make usually make and instance and have that one with an adjusted axis/did you try selecting the vertices or edges on the boarder you would like the mirror to weld on when out selected the symmetry modifier ,if you do that then try to rotate the mirror into place in the modifier
short answer, yes. slightly longer answer: as long as you've got all the objects in your scene (named so you know what they are) selected and do export selected, either as .obj or .fbx, it will just appear as a sub-object when you import it into toolbag.