In Max you have to select polygons->face constraint->loop regularizer script->profit.
In Modo...Select polygons->perfectcircle script or radial align->WTF? Without face constraints result is messy.
This tip is legit, but too many clicks and actions. And
this.
Same.
Is there any other (fast and simple) way to make holes in a bent surface?
Replies
People here transitioning to modo have asked about modo's equivelant of Face Constraint many times before. There's no such a thing in modo and I lived without knowing it for years. More interestingly it's not even a highly demanded feature among Modo users. But I can definitely see the benefits of a tool like Face Constraint, so you can move the edges/vertices without altering general shape of the mesh.