Im wondering, when he said the map for a level was 128k x 128k, does that mean just for the diffuse? Was there several more for the normal and spec and whatever?
based around a bunch of different machines I needed to make one for a slaughter warehouse. This is going to be duplicated a lot haha. 561 polygons 1024 x diffuse 512x spec 512xx normal Wireframe:
This thread will show my process from start to finish with this Saturday morning cartoon character known as the Tick. The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
Figured everything should be neatly settled in one post, so here it is. To start off, I have a stone wall texture I recently made as of today... It tiles best on the X axis.