Hi all, My material maps from substance designer wont update in unity even though it updates in substance painter. It always uses the old maps. Anyone had this problem before?
I have been learning Substance Painter And the Substance Painter-made material is introduced into the Unreal 4 for rendering. Has made some small progress. https://www.youtube.com/watch?v=0AKr3Cswd54
I just can't get a point, why is it happening? For comparison same texture in Substance Designer Also note - there is correct specular in substance designer, unity seems to ignore metallness and roughness.
Hey guys, can anyone give me some feedback for this piece I made? Modeled in Maya, textured in Substance Painter. First time using Substance. First few pics are reference of the real prop.
I mean, most of these are tileable textures with some atlassing: I'd say Substance Designer with whatever remedial Zbrush/Substance Painter work you need to do.
Hi, Im still new to Substance designer, Im planning on using it to create tileable textures for Arch-viz instead of using Photoshop. But I was wondering if you can create a Displacement Map in Substance designer? And if so how? Thanks!
For quick study Substance Painter 2. High res model (Zbrush) Re-topology (3Ds Max) Substance Painter 2 render shot. Sketchfab. model What do you guys think? Critiques will be appreciated. Thank you :)
Decided to learn Substance Designer and made this Dirt Ground texture, expanding from the Substance Academy's tutorial series. More renders - https://www.artstation.com/artwork/qAyarz
Yup, just like Substance and their thing. It's called Substance Share. So, maybe it'll be Quixel Share or something. It's always nice to share stuff for free to others:)
Heya, Its been a busy week. Have got him into substance and been playing with the software. Havent worked with substance painter before but it seems to be pretty amazing :)