Hey y'all. Here is Sorscha from Warmachines (high fives to vig and seforin) and she will complete the battlegroup. I still have a long way to go, so some ripping apart would be appreciated before I get much deeper. Thanks much, players. Oh, and her spear and pistol is on the way. Here are the original minis: And here's the…
I've managed to upload the mesh with textures into Unity, damn that was a troublesome, they just behave differently than in Blender so I had to spend hours trying to figure out which numbers for roughness and metalic will be the best. For lighting I've used HDRI with single directional light pointing at the back side of…
Royalties Jobs - Guidelines This forum provides a place for delayed compensation job postings. This means individuals or startup companies looking to hire staff but not able to offer immediate pay, instead they are looking to share potential funding and/or profits, if these are obtained later. This includes "pay when we're…
I think I'm missing something fundamental here: How do I streamline my mesh (post-texturing) without messing up my carefully constructed UVs? I construct a base mesh in Max/Maya and export for texturing/HiPoly detailing in ZBrush or equivalent. This base mesh needs UVs before export so that Poly/vertex painting and Details…
Hello everyone and welcome to the Monthly Noob Challenge for the month of August. Now I may not be the person that you'd usually expect to post this thread, but for this time, I was put in place by Alex to handle the issuing of this month's challenge. All of the rules are the same and this is still the awesome monthly…
Unpaid Work - Guidelines This forum provides a place to seek volunteers to create content for your projects. This means individuals or mod teams looking for staff but not able to pay for the work. We have a few simple guidelines to follow here to cut down on the clutter and keep this professional. * This is for unpaid work…
A few days ago, I decided to put together a submission for the current Pwnisher challenge. The goal is to create a sequence inspired by the final fight sequence in "Dune: Part 2". The main Fremen character will be vaulting over a stabbed Sardaukar in the middle of falling. I've never attempted anything of this scale…
In Hell ! Practicing simple hand drawn pixel art fire effects. 🔥🔥🔥 #pixelart #pixelartist #pixelanimation #Animation #animator #2danimation #Flames #fires #Hell #hands pic.twitter.com/PDWd9o6yEW— WreckCre8 (OPEN FOR COMMISSION) (@WreckCre8) July 7, 2020 " title="Link: In Hell ! Practicing simple hand drawn pixel art fire…
Hi I'm creating a Roman domus, I do not master the English language, but I'm making an effort to translate ok I try to be very explicit with pictures WORK IN PROGRESS I would love you give me yours advice to continue Sorry for my english [IMG][/img] By ohcm3d at 2012-07-22 [IMG][/img] By ohcm3d at 2012-07-22 [IMG][/img] By…