the proportions are wrong. you ve made her with more realistic proportions while the concept is exaggerated. her head should be smaller, her tits a little smaller, her hips wider.
This model is based off of Frank Miller's character Bruno from Batman: Dark Knight Returns. I was reading it and I was like, "Damn, thats one badass bitch!" so I decided to have a go at modeling her. At first I thought she was a man because of her strong jawline, huge towering stature, and buzzcut, but then you see those…
Started a new character. To spare the details, I'm aiming for a beautiful sci-fi character of Elegance, Royalty, and Authority. I use my result/model from my anatomy practice. Hair is placeholder, will do nice and proper hair planes. No real concept art used, I just look at loads of Pinterest for inspiration. Still…
Ive been really into Touhou as of late and i thought why not make a character from it I went with the Extra Stage Boss from Touhou 6, Flandre Scarlet Im happy i didnt have to use Maya too much for this one, since my usual workflow is Maya first and then Zbrush/Substance. This time it was just shaping spheres, Dynamesh and…
Biggest thing that sticks out to me just now is that her shoulders are really broad while her chest is not. I would pull her shoulders in and push out her rib cage.
Got some more work done on her, Coat, boots, and gloves. Working on her pants now, then gotta do her belt and decided if im gonna give her a bag/pack or not.
Erk! One week left, but I still want to enter! I'll be doing fx for Irelia, but themed more tightly around the idea that her blades are "evil" (because of how they do lifesteal, and reward her for killing things). Based on the rules of the comp though, since I can't animate the source and target, I'll be doing her…
Designed this character to be an executioner in a tabletop game project I'm working on. Her role would be to dash in at the right moment and take out the enemy's mechs with her harpoon battering ram thingy majig. I feel like i'm going in circles however, would love any input or advice you might have to help me bring this…
Newbie Learning Challenge, GO! I'm still pretty noob when it comes to creating a 3D character through the whole pipeline, so let's see what happens. With a theme of 'High Fantasy', I decided to make a Harpy Sorceress. Using a traditional harpy as a model, meaning her arms are her wings so she'll wield her staff with her…