this is a pillar i made for the same hallway. this time i just took a cylinder from zbrush and built it off from there i projectioned this one as well. this time i modeled the lower res do the silhouette of the highpoly
No overlapping uvs, and I'm projecting from a highpoly to a lowpoly, using a projection cage which I've sorted out by hand. After applying my normal map, it seems that everything is strangely aliased and there's small specks everywhere.
Right, so I've been working on the boots highpoly, but something seems off about them. Thinking about making the lower part a bit more solid... Any crits and/or ideas about the boots in particular are welcome!
yeah, not happy to hear it, I felt like I was starting from scratch doing environments, needing highpoly skills is like lemon juice on a paper cut. Oh well, I'll just keep trudging along.
http://arbaro.sourceforge.net/ This is at least a nice reference and could be also used as a highpoly base for normalmaps. Your trees look really nice considering the low polycount btw. Just the trunk seems to be a bit to thick on the last one.
Just want to commiserate a bit about the limitations of game engine rendering. The workflow for making assets is just grating (retopo, baking). You can't model details individually, especially with vegetation. Real highpoly quality is impossible. I'm so done with this crap.
Here it goes, I'm a mostly 2d-guy trying to learn some 3d. I'm still taking some baby steps, so please give C&C. I've done some models before, but mostly some highpoly stuff. [edited images into another post]
Started my first year of university 3 months ago, and now we've been handed our first character modelling assignment. Going to be posting mine up here for crits, the more the merrier! block out: Silhouette turntable And the current progress of the highpoly:
Hello everybody. How can you bake the generated fur in Maya on an already existing normal map. I have a map of normals obtained when baking a highpoly model on a lowpoly model and I want to add fur generated in Xgen in some places. But I don't understand how to do it. I found an example of using this method, I will attach…
A hey to everyone, As you might see this is my first post and project in this Forum. Just short this project is going to be a highpoly render and hopefully a game character in the end. This is the first sculpt of the head, still need a level of detail, but it will be postet soon. Critic is more that welcome, thx.