Here it goes, I'm a mostly 2d-guy trying to learn some 3d. I'm still taking some baby steps, so please give C&C. I've done some models before, but mostly some highpoly stuff.
With your low poly skull there i would look out for how much detail you have packed inside the eyes. You might be able to get away with ripping out the last 3 rings and using those polys to round out the top of of the skull and maybe some on the cheeks.
hanks for the kind words and for the crit on te skull, ill have to learn more efficient topology construction. If you have some suggestions I would really like to check them out
Here's a concept for my next model, hopefully i get to start doing it soon. Crits about the design etc. are really welcome as usual
nice dinosaur, the front leg looks a little off balance and the legs almost look like theyve been plugged into holes in the flesh if you know what I mean?
wow thats very different from the first sketch, what references are you using for this? the front leg has now become an arm, but the arm does perhaps look a little bit too human now. Dont take my crits as anything special though, Im not an expert, rather check your references.
ged: yeah, that version went kinda overboard, had to do some major tweaking. Luckily i was corrected by a kind person on other boards (thank god, because i'm dying to start doing this and prob. would have gone with that version.) And thanks for the crist for you too, it really helps. And as for the reference i have 10 ish pictures i've found from the net, maybe i should pay them more attention, heh
pior: Whoa, thanks man! That means really much for me because i've checked out your site dozens of times for inspiration and eye candy.
first the good things, i like the shading of your concept and i like the feet in your mode pretty much, but the balance of the para is pretty off and also is the silhouette, try to work more with the reconstructed skeletons, you can find dozens of images on the net, the flow of his spine is really strange and his neck is way too loong or the flesh around is too thin.
You could also try to find the images of that hadrosaur they found mummified to get a better knowledge of the volumes those dinosaurs had.If you don't find enough material i've got dozens on images and also did that one quite a while back.
Thanks for the awesome crits SEKNeox, i tried to incorporate them into my model. If you have some ref you could give me i would be grateful. The ones i've found so far have varied in quality and volumes quite a bit.
Here's the current iteration, i'm not quite sure about the placement of the front legs now that i look at it.
If you have the time to post the ref you mentioned I would be grateful to see them. The model you posted looks really nice too, i can't wait to get to the sculpting stage with mine
the more polys you have, the harder it gets to get everything in the right place
to smooth these wires out, try the relax tool, takes a bit to figure out how to apply it, but it works really nice
Rens Thank you for the tip on the relax command, i'm embarassed to say that i djusted the damn vertices by hand before, heh. This helped quite alot
SKENox Thanks for the awesome references. some really helpfull images, especially the lost world ones. This will help quite a lot, now it's just my noob skills that stand in the way
I started blocking in the muscles in Z. Knees and front legs are still very wip.
i think this is as far as i'll go with this model. Hate the hands, but i like how some of the parts turned out. renders in zbrush and combined in photoshop
its coming along really well. the depth of field effect is making things a little blurry and the edges a re scratchy still, try rendering in zbrush on a giant size document and then resizing it to about half that size in photoshop afterwards, I find that works really well to get rid of the zbrush scratchy look. the fingers on the hands all look joined together?
sweet traditional studys, the zbrush man has some anatomy issues, his arms are too short and torso a bit long. The alien woman is creepy, subtle lumpyness to her makes it look like her skins a bit saggy and celulite filled especially on her back.
Some nice designs in here.. nice use of colours too. That space suit is my favourite, the proportions do look a bit weird but the details are cool. Looks like it would be fun to model.
All your stuff is pretty fantastic, but that sculpt of the red hand clawing into the guy's eye really strikes me for some reason. It's just such a believeable collision. Did you use anything special software techniques for that like a special brush or mesh collision or was it all just sculpted that way?
hey tychoVII, sorry the answer took this long, heh i was kinda messing around with that sculpt, it's a hand mesh stuck into a face mesh and sculpted around if i remember correctly, thanks for the kind words man.
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a concept for a space nazi
that nazi concept looks awesome, only the hands and lowerlegs need a bit more work.
Here is a wip screenshot of the skull.
photo study
-caseyjones
normal, diffuse and a spec.
With your low poly skull there i would look out for how much detail you have packed inside the eyes. You might be able to get away with ripping out the last 3 rings and using those polys to round out the top of of the skull and maybe some on the cheeks.
Here's a concept for my next model, hopefully i get to start doing it soon. Crits about the design etc. are really welcome as usual
Can't go wrong with Parasaurolophuses. Best dinos ever!
pior: Whoa, thanks man! That means really much for me because i've checked out your site dozens of times for inspiration and eye candy.
Here's a new version
You could also try to find the images of that hadrosaur they found mummified to get a better knowledge of the volumes those dinosaurs had.If you don't find enough material i've got dozens on images and also did that one quite a while back.
Here's the current iteration, i'm not quite sure about the placement of the front legs now that i look at it.
http://polyphobia.de/nonpublic/muddles/para_06.jpg
the more polys you have, the harder it gets to get everything in the right place
to smooth these wires out, try the relax tool, takes a bit to figure out how to apply it, but it works really nice
edit poly > vertex mode > select some > relax
goodluckz
thought i had more, but hopefully some of it will help
SKENox Thanks for the awesome references. some really helpfull images, especially the lost world ones. This will help quite a lot, now it's just my noob skills that stand in the way
I started blocking in the muscles in Z. Knees and front legs are still very wip.
Here is a quick 3d-sketch took
and photoshop rape
Here some more traditional, feels good man.
photo study
Here's some more recent stuff
Warhammer 40.000
crocodile man(?)
mocup for a game cover,ref used for the face
Some chow stuff
this weeks
a bit newer stuff