Thank you guys for replying.. I am exporting using my own script and its exporting the vertex properly, but i want to modify the vertex order.. like when working with splines, we can see the vertex number and modify each vertex or modify the order of the vertices in a closed spline, by specifying which vertex is the first…
Right, yeah... I'd suggest exercising restraint next time, add the pipes and stuff when you get out of bed and pimp it then, it'll probably have a waaay better impact. It just looks half-assed if you pimp something that you just broke off from to go to sleep. It's good to set a certain "goal" to reach with the model, like…
"The GeForce 6800ULTRA does realtime radiosity" That's bollocks mate. I own one. Prove it. And no, a silly little demo that has a sphere lit by an environment map doesn't count. I'm talking about an entire animated scene being lit by G.I, and not G.I that's baked into the world via lightmaps like many games out there now.…
Current Progress: ------------------------------------------------------------------------------------------------------------------------------------------------------------------- It's been a while since I posted work here, but my portfolio needs updating and I'm looking to get some thoughts on my latest work. This is a…
Fuzzy-Frog in Nottingham are currently looking for a talented full-time junior/graduate 3d generalist to work in-house at our Nottingham based studio. We have a number of exciting projects in development and are looking to expand our art team with someone who is as passionate about making great games as we are. You will be…
So! I've run into a bit of a problem on a scene I'm working on here. Quite a biggie tbh. It seems to have started when I upgraded to the latest version of UDK. It would seem as if all my 2-sided materials suddenly started to flicker. With these dark and bright squared popping up and disappearing again over a frame or two.…
This scene is a still capture from my real time scene in Unreal Engine 3. please check out liewwaiming.blogspot.sg for the run time video capture of the scene. or watch here on youtube http://youtu.be/8mE8lp3qRQ8 it is a pity even at HD1080, the caustic on the submarine body turns out badly :( The concept is that N.O.A is…
Link to the website posting: https://jobs-bluecastlegames.icims.com/jobs/1099/job Hey guys, this is just a pasted ad from the jobs section on our website. Basically, development time is tight right now, and we need a local Vancouver candidate to fill this lighting position for a sports title at Blue Castle Games. The…
I've been working on this for two weeks now so I thought I'd get this thread up and running. Progress has been going great when it comes to making the assets, however lighting this environment has proved difficult. The skylight is making the shadows on static meshes brighter but leaving the landscape shadows dark still. In…
CRITS AND TIPS WANTED. DO NOT HOLD BACK, PLEASE! I played waaaay too much STALKER and Metro 2033, and eventually this idea happened in the back of my head, and then in 3D. This picture also sparked part of it - the deadly seriousness just oozes out of this photograph: So after some fiddling and two days of building a…