Been a little under the weather the last couple of days so I haven't been able to do much. But the thoughts about how gloves work made me crawl out of bed and quickly get the base pattern of the gloves mocked out today, now to go crawl back into bed and feel sorry for myself D:
Need to polish off a lot more rust... Bad texture and lighting skills, bad!! -Insert more singing of rubber duckies and bathtime here- Yeah, fear that awesome bump texture!! :p Ok, normal maps would help greatly... buuut dunno how to go about it, since ZMapper is telling me to screw off.
Not half bad, some of your cord changes were a bit weak but it looked to me more like rusty fingers rather than bad techneque. You got some skills dude. On a side note, try damping sections of the lead 01100101100 1 = damped 0 = open Should sound kinda cool :P
Hmm, does anyone know anything about this school? I have read good and bad things about it. The bad things are mostly people that didn't read the contract, or their kid didn't want to finish the course work and the parents wanted their money back... Most of the other stuff seems positive. Art Instruction Schools, I'm sure…
Ok guys I would really like to get some crits on this model *it is my first head model* for later heads I plan to model(they are fun). I know its bad and would love some crits be as noobbashing as you want. (thats will help me) but i do ask that they be real crits nit just stuff like "that sucks bad!". I hope this is a…
Hi Polycount 3D experts, veterans or freelancers! I have a client who is asking for my bid on a character. The concept is a simple, stylized fantasy character with a steam-punk theme. The art style looks reminiscent of League of Legends or similar MOBAs, except a bit simpler. I have decided to stick to 3D Character Art…
I don't really know how to fix it :S For my eyes it isn't looking "that" bad at all but definitely something is bad. I guess I don't have the eye training to see through it yet D: How could I fix it without starting over again for a second time?
Hourences' tutorial is great, but it's from 2008. It's a bad idea to use a complicated modifier stack like he has in some of his screenshots. Most of these modifiers are vertex-count dependent, so if you change the vertex count below them, they will be reset or will make bad data. Just something to watch out for.
Not everyone has to enjoy the same things, but to call the game soulless is pretty screwed up. in 3 posts you have not really explained why you think the maps are bad in comparison to TF2, you just keep claiming they are bad (try giving an example). And the stabs at the developer in every post are not necessary.
Hey Daven i have to say i love your stuff Thats why i decided to make a 3D Game Res Model of your R3D :) I'm still at a blocking Phase. Here is the Link to the WIP Thread. http://polycount.com/discussion/167379/r3d-skull-mech-gameres-model