Ok guys I would really like to get some crits on this model *it is my first head model* for later heads I plan to model(they are fun).
I know its bad and would love some crits be as noobbashing as you want. (thats will help me) but i do ask that they be real crits nit just stuff like "that sucks bad!". I hope this is a step in the right direction i want to be great one day like some of the guys here.
Replies
For an example of good facial topology, look here.
http://boards.polycount.net/showflat.php?Cat=0&Number=195420&an=0&page=0#Post195420
Notice how it follows the natural lines of the face?
Setup references in the viewports, very helpful for proportions, but dont get stuck modeling in front and side, tweak in 3/4 view.
http://www.3dtutorials.sk/index.php?tutorials=4&software=1&id=9&page=1
you can find there one method of modeling a nose. I´m using this one for my models. Of course, this one is not for RTS models, but it can help you later.
Btw. Ben Mathis has very good training materials and some downloadable low-poly models on his website (www.poopinmymouth.com). Very useful for you could be studying wireframe screenshots of his models.
I restarted it and I like this one more
its 428polys i think i did better with edge loops I just need to get better at smooth groups lol.(also if picture is to big i will resize)
I'd say you're still missing a good loop from the sides of the nose down around the mouth...and the back side of the nostrils.
I think maybe the eyebrows need to be pulled out over the outer corners of the eyes some more.
Throw some spheres in the eye cavities, it'll help you visualize what else you could do to make the eyes.
I´d try doing the same with the mouth. Try to diversify the upper and lower lip.
Then you could check your triangulation. I can see some polygons that would look better with other triangulation.
Dont collapse the corners of the mouth, it's a common mistake, instead build the mouth like this:
http://www.3dtotal.com/ffa/tutorials/max/mouth_tutorial/mouth.asp
Represent the planes of the head first using minimum geometry and then refine areas that need to be smoother.
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
Some great tutos that helped me out a lot getting started.
Make sure you use a reff and its often a good idea to print out your reff and draw a wireframe on it that follows contours and muscles etc. It sounds hard but its actually easy once you get into it.