Hi, I can't seem to find an option to have a matte/unlit shader in the viewport and in Arnold renderer with latest versions of 3ds Max 2023, 2024. I just want a single colour or colour texture to appear as is in the viewport and in Arnold. But with some of the legacy shaders and renderer deprecated, I can't find a solution…
Hello Name is Emma Chris, I am available and looking for remote Task I am a Character Artist / 3D Modeler with over 5 years of experience modeling and texturing characters, creatures and props for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Character and…
miauu's Modifiers Presets allows you to create presets for almost all modifiers available in 3ds Max. The UI of the tool is embedded into the modifiers' UI. You can create as many presets as you want. Each preset can have its own custom notes(comments). The presets can be used across multiple instances of 3ds Max. Some…
Hi, I'm a 3D artist looking for remote work / projects to work on. Familiar with creating props and characters based on created concepts. Skills - Hard-surface props - Character / creature modeling - High poly / low poly modeling - UV / Baking / Texturing - Clean topology - Light and rendering - Traditional drawing -…
update: solved, kind of. not worth investigating because advanced skeleton actually has a blendshape correction wizard, which if you use, makes it so that this problem isn't a problem. I had been adjusting the blendshapes manually. if using sculpting brushes on a non-skinned model, you can toggle the display so that the…
Hey guys, I recently completed my Mentorship term at Think Tank Training Centre and here’s how it went: "Oriental Factory [Think Tank Online Mentorship]" by Vedant Bramhehttps://www.artstation.com/artwork/BXgkrz Please check it out and appreciate all the support! Cheers
Hi everyoneUsing this concept art I found on artstation ( https://www.artstation.com/mukholov ) I'm creating a similar scene on Unreal, looking for some feedback as i've been sitting too long wondering how to improve it more. A few things:- I haven't finish the lighting (and the bg! ) at all, only some few tests. I'd like…
Hi, i'm currently following Eugene Petrov's game ready pistol tutorial and it has been going pretty smoothly up until this point where i have so much of this issue where once I bake the high to low there's a lot of black outlines. I believe this is because the high is getting to far from my low poly and so the shading…
Hello, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. Black and white lines and basic color selection are done by the 2D artist and you would do the color…
Could we please have this option, it's been 8 years. It's one of the only, if not the only ways (besides subdividng or changing the light intesity, both of which aren't great options) to fix shadow terminator issues (https://polycount.com/discussion/226419/toolbag-4-ray-traced-shadow-artefacts#latest)