Since it looks like you need people to answer these specific questions I'll bite. Saves time. I could waste weeks building unique city blocks and hallways or I could create a few dozen pieces and then mix and match them to create new unique structures. Often when you create one piece it can be turned into a bunch of other…
Im not sure if MW2 used so many megascans at all, definitely not "as is" Personally just throwing in megascans is not a great way to make a production environment which can be art directed / color changed and have a clean and fast library You should plan what exactly you need, and especially in AAA no environment artists…
Hey! I thought I'd make this beautiful concept from Tart / Wyrmforge from Twitter into 3d for my portfolio. I had been thinking of that first character for a while, I really love everything about them, so I was really happy when I got the permission from the original artist! So let's get started then! I was a bit…
Hello. So as a 3D artist it's important to know what the performance impact of my choices are going to be in-game. I don't work for a massive triple-A company who's been doing game art for 20 years which knows the secret to performance, and since google doesn't turn anything up of value I'm left with the question: What is…
Area-F Environment : Development Diary https://www.artstation.com/artwork/ybvr25 Hello everyone again, I wanted to share a job I did a few months ago for the school where I study, I created a documentation to accompany the work and I would like to share a little of that documentation by creating a post on this page. + 0 to…
Hey all, Maybe this can be a discussion. A recent response of mine to another poster on this site has got me wondering about workflows, time and efficiency. In this case I'm talking environmental modeling, UVing and texturing in a modular/reusable/hero + tiling/atlas/overlapping UV sense. I've read as many articles and…
I looks like you have a good foundation - It's really about getting into the details. What you are making right now would make for good concepts or visual designs. But if you want to work in games, or on production assets, you need to build up more than just the minimum required to fill a single perspective shot. Firstly -…
@dzibarik The floral relief pattern is the only photo-derived part of the gun. I dropped into the Royal Armouries while visiting Leeds a few months ago, and seized the opportunity to get some nice photo-reference. I began by extracting a single diamond shape (containing a subset of flowers) from the photograph and used…
I'd like to add that aside from the masculinity the face just has very peculiar and distinct features, none of which really bring to mind the character you're trying to portray. If you managed to nail the typical smug look on her face too, I think that would help with the likeness as well. Beyond the face, what stands out…
They roughly do the same stuff. It's great that you're learning both, I think more people need to get out of their camps and learn both. A lot of awesome tools get created because someone said "yea but in XYZ you can do it like this..." sometimes something better than what both apps have natively gets created. I cut my…